|Legion of Super-Heroes|
21st Century Legion
|Pre-Zero Hour Legion of Super-Heroes|
Invisible Kid II
Spider Girl / Wave
|Pre-Zero Hour Legion of Substitute Heroes|
|Post-Zero Hour Legion of Super-Heroes|
Kid Quantum I
|Privately financed affiliation of super-powered beings from different planets within the United Planets.|
|Sanctioned by the United Planets|
|Nation or Planet of Origin|
|Various planets in the United Planets|
Legion Espionage Squad
|Base of Operations|
Legion Headquarters, Metropolis, Earth
Legion Cruiser: Interstellar spacecraft used for transport within the United Planets or deep space.
Legion Flight Ring: Device worn on the finger enabling the wearer to fly.
Legion Mission Monitor Board: Super-computer used to track the status of Legion missions and alert of dangers or hostility to the United Planets.
Legion World: Artificial planet in Earth orbit with environments replicating the planets of Legion members.
League of Super-Assassins
Legion of Super-Rejects
Legion of Super-Villains
Omen and Prophet
Servants of Darkness
Legion of Super-Heroes Vol. 1, 2, 3, 4 & 5
Superboy and the Legion of Super-Heroes
|Adventure Comics #247 (April, 1958)|
|Otto Binder & Al Plastino|
The Legion was a super-hero club formed in the 30th century as an homage to the 20th century hero Superboy.
Pre & Post-Zero Hour Origin
In the 30th century, three youths from different planets came to Earth for different reasons on the same shuttle. One of the three, a telepath named Imra Ardeen (Saturn Girl) detected the thoughts of a group of assassins plotting against a fellow passenger, entrepreneur billionaire R.J. Brande. With the assistance of Rokk Krinn (Cosmic Boy) and Garth Ranzz (Lightning Lad / Live Wire), they saved Brande's life.
The rescue inspired Brande to create a super-powered club, with the three youths as charter members.
Candidates came to Metropolis from across the galaxy, creating the largest and most powerful super team of all time, the Legion of Super-Heroes.